Video Streaming Services for Golang


  • Go lang is an update to date recent uptrend progamming platform
  • Since video assets are much in demand we can either create our custom video streaming server or we can checkout different services that are applicable for video streaming Development/Updates
  • The services are generic overview which can be used under Go platforms

Video Streaming Services in Research and its technical features

1. Twilio Video Streaming

KONSKIE, POLAND - September 15, 2021: Twilio Inc logo displayed on mobile phone hidden in jeans pocket

  • Twilio Video is based on WebRTC protocol to connect browser based webcam and microphone to engage under the application.
  • Uses Nodejs SDK for video streaming on test environment
  • Use of Video API which is a javascript API generally based on room based video
  • Since its based on JS we can make easily integrate under React / Vue JS
  • Video can be recorded which will Recording API and can be download under our
    own server instance
  • Pricing: $0.004 per video stream per minute, and recording $0.004 per video
    stream per minute
  • Demo Deployment: ​Link ​(Under Nginx Server and Node Js Environment )
  • References Links:

2. Amazon Kinesis Video Streams with WebRTC4G + technology, high speed on your smartphone. Holographic word on the screen of the mobile.

3. Mux

  • Video Streaming available on Go Library for backend streaming
  • Need Mux service token and keys
  • Works on RTMP and video files both
  • Have to connect to webRTC for browser webcam and microphone
  • Pricing: Live Streaming costs $0.0013/min of the video
  • Ref: ​


  • Uses own protocols and tech stack for all video Hosting, Transcoding and
  • Provided with SDKs with Go Lang library
  • Can be integrated with both webcam and videos
  • Developers Sandbox and production env
  • Pricing model is on usage basic: ​

5. Open Source project ​livego

  • Under development open source project under GO lang:
  • Support for Downstream playback only for playback protocols
  • Free but have to engineer into the code for suitable use case
  • Supported, and the playback address is as follows:
    • RTMP
    • FLV
    • HLS

Necessary to connect a webcam tool to connect it to the backend. Also its necessary to store videos under our own server environment


WebRTC is an open technology specification for enabling real-time communication (RTC) across browsers and mobile applications via simple APIs. WebRTC in the form of binary code, 3D illustration
It uses peering techniques for real-time data exchange between connected peers and provides low latency media streaming required for human-to-human interaction and require SSL for allowing webcam and microphone under webRTC.